Terramai · Xinji-Mai
The pixel sandbox builds on tasty-world.js, with Jev observation, actions, seeded sessions and replay integration.
The projects behind the games, rule engines and typeface. Adapted code and design references are listed separately.
The pixel sandbox builds on tasty-world.js, with Jev observation, actions, seeded sessions and replay integration.
A source recorded for the decision display. This edition uses Jev's realtime falling engine and renderer.
A source recorded for realtime model decisions. This edition runs its own shared snake engine and renderer.
Jake Gordon's pseudo-3D racer is a rendering reference. Vehicle physics, collisions and scoring use Jev's shared engine.
A rules reference recorded for Pig Dice. This game uses Jev's local implementation.
Rules and states for Breakthrough, Mancala, Liar's Dice, Goofspiel and Blackjack.
Legal moves, board state and terminal rules for chess.
A locally hosted variable typeface by Rasmus Andersson, shared across the interface and chart labels. Chinese text uses the platform’s sans-serif fallback.